How to Apply Android Applications (Edmodo) and Google Forms as Learning Media in Historical Learning in High School

Usman Usman, Tengku Muhammad, Bagus Endri Yanto

Abstract


The learning that has been carried out so far, both conventionally and those who have implemented e-learning using computer devices, then slowly changes to mobile-based learning by utilizing smartphones and tablets.  The use of ICT in history learning is expected to further increase students' understanding of the material being studied. The purpose of this study is to analyze how teachers apply edmodo   and google forms as learning media in historical learning. The method used is descriptive analysis with a qualitative approach. The researchers collected the data throught literature review  and analyzed them using content analysis technique. The data analysis stages comprised data reduction techniques, data presentation, and conclusion drawing. In addition, the development of this media can be done by the teacher independently. The use of edmodo and Google forms can be used as evaluation tools for history learning in high school. Learning by utilizing edmodo and google forms and sent to students via social media is expected to be able to overcome the limitations of teachers in distance learning

Keywords


Instructional Media, Android app, Google forms, Learning process

Full Text:

PDF

References


Akkat Hasjiandito; Haryono, D. (2014). Pengembangan Model Pembelajaran Blended Learning Berbasis Proyek Pada Mata Kuliah Media Pembelajaran Di Jurusan Pgpaud Unnes. Innovative Journal of Curriculum and Educational Technology, 3(2), 38–43.

Al-Emran, M., Elsherif, H. M., & Shaalan, K. (2016). Investigating attitudes towards the use of mobile learning in higher education. Computers in Human Behavior, 56, 93–102. https://doi.org/10.1016/j.chb.2015.11.033.

Darmawan, D. (2016). Pengembangan e-learning teori dan desain. Bandung: Remaja Rosdakarya

Dian Anggraeni, R., & Kustijono, R. (2013). Pengembangan Media Animasi Fisika Pada Materi Cahaya Dengan Aplikasi Flash Berbasis Android. Jurnal Penelitian Fisika Dan Aplikasinya (JPFA), 3(1), 11. https://doi.org/10.26740/jpfa.v3n1.p11-18.

El-Hussein, M.O.M & Cronje, J.C. (2010). Defining mobile learning in the higher education landscape. Educational Technology & Society, 13 (3), 33-45.

Hess, S. (2014). Digital media and student learning: Impact of electronic books on motivation and achievement. New England Reading Associatiion Journal, 49 (2), 35-39.

Liu, G. Z., & Hwang, G. J. (2010). A key step to understanding paradigm shifts in e-learning: Towards context-aware ubiquitous learning. British Journal of Educational Technology, 41(2), E1–E9. https://doi.org/10.1111/j.1467-8535.2009.00976.x

Markauskaite, L. (2007). Exploring the structure of trainee teachers’ ICT literacy: The main components of, and relationships between, general cognitive and technical capabilities. Educational Technology Research and Development, 55(6), 547–572. https://doi.org/10.1007/s11423-007-9043-8.

Mardapi, D. (2012). Pengukuran, Penilaian, dan Evaluasi Pendidikan. Yogyakarta: Nuha Medika

Nealbert, J., Calimag, V., Miguel, A. G., Conde, R. S., & Aquino, L. B. (2014). 14. Eng-Ubiquitous Learning Environment Using Android-Luisa B. Aquino. International Journal of Research in Engineering & Technology, 2(2), 2321–8843.

Rahardja, U., Lutfiani, N., & Alpansuri, M. S. (2018). Pemanfaatan Google Formulir Sebagai Sistem Pendaftaran Anggota Pada Website Asosiasi. Jurnal Media Informatika Budidarma, 2(4), 123. https://doi.org/10.30865/mib.v2i4.789

Roberts, A. (2012). A Justification for STEM Education. Technology and Engineering Teachere, May/June(June), 1–5. http://botbrain.com/index.

Sakat, A. A., Zin, M. Z. M., Muhamad, R., Anzaruddin, A., Ahmad, N. A., & Kasmo, M. A. (2012). Educational technology media method in teaching and learning progress. Advances in Natural and Applied Sciences, 6(3 SPECL.ISSUE 2), 484–489.

Sianipar, A. Z. (2019). Penggunaan Google Form Sebagai Alat Penilaian Kepuasan Pelayanan. 3(1), 16–22. http://journal.stmikjayakarta.ac.id/index.php/jisamar/article/view/72/67

Siti Muyaroah; Mega Fajartia. (2017). Pengembangan Media Pembelajaran Berbasis Android Menggunakan Aplikasi Adobe Flash Cs 6 Pada Mata Pelajaran Biologi. Innovative Journal of Curriculum and Educational Technology (IJIET), 6(2), 79–83. https://doi.org/10.35438/e.v8i1.221

Sittichailapa, T., Rattanachai, R., & Polvieng, P. (2015). The Development of Model Learning Media of Sorting Algorithm. Procedia - Social and Behavioral Sciences, 197(February), 1064–1068. https://doi.org/10.1016/j.sbspro.2015.07.333

Suartama, I. K. (2010). Kualitas Pembelajaran Pada Mata Kuliah Media. Jurnal Pendidikan Dan Pengajaran, 43(3), 253–262.

Teodorescu, A. (2015). Mobile Learning and its Impact on Business English Learning. Procedia - Social and Behavioral Sciences, 180(November 2014), 1535–1540. https://doi.org/10.1016/j.sbspro.2015.02.303

Thompson, M. A., & Misra, S. (2012). Oncology smartphone applications: Perspectives from a Researcher/Community-based hematologist/oncologist and a physician reviewer of medical apps. Oncology, 26(3), 1–7.

Trust, T. (2012). (2012). Professional Learning Networks for Teachers. Journal of Digital Learning in Teacher Education, 28(4), 133–138. https://doi.org/10.1080/21532974.2012.10784693

Utami, L. W. S. (2021). Penggunaan Google Form Dalam Evaluasi Hasil Belajar Peserta Didik Di Masa Pandemi C0Vid-19. TEACHING : Jurnal Inovasi Keguruan Dan Ilmu Pendidikan, 1(3), 150–156. https://doi.org/10.51878/teaching.v1i3.453




DOI: https://doi.org/10.35445/alishlah.v14i4.1882

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Usman Usman

Al-Ishlah Jurnal Pendidikan Abstracted/Indexed by:

    

 


 

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.