The Effectiveness of the Games Approach on Learning Outcome of the Squat Style Long Jump in Elementary School Students Gender-Based

Rukmini Rukmini, Hartati Hartati, Meirizal Usra

Abstract


The research objective was to determine the effectiveness of the game approach on the learning outcomes of Squat Style Long Jump. The type of research used was quantitative with the true experimental design method. The population in this study amounted to 49 students, with a random sampling technique. Data was collected using tests. Data analysis in this study consists of tests for normality, homogeneity, homogeneity tests for the variance-covariance / box – M matrix, multicollinearity tests, and hypotheses. The results of the research based on testing using the SPSS application show that the experimental group's score is better than the control group simultaneously and partially based on the pretest & posttest, which shows a significance value of <0.05, meaning that the playing approach used in this study can improve learning outcomes of Squat Style Long Jump and demonstrate its effectiveness by a score of 75 from students who have joined the experimental group. The teacher can use the result of the study as guidance for long jump learning.

Keywords


Elementary School; Games Approach; Long Jump; Squat Style

Full Text:

PDF

References


Akbari, H., Abdoli, B., Shafizadeh, M., & Khalaji, H. (2009). The Effect of Traditional Games in Fundamental Motor Skill Development in 7-9 Year-Old Boys. Iranian Journal of Pediatrics, 19(2), 123–129.

Amirudin, A. (2019). PENINGKATAN HASIL BELAJAR LOMPAT JAUH MELALUI PENDEKATAN BERMAIN. Multilateral Jurnal Pendidikan Jasmani Dan Olahraga, 17(2). https://doi.org/10.20527/MULTILATERAL.V17I2.5711

Avdiu, E. (2019). Game-Based Learning Practices in Austrian Elementary Schools. Educational Process: International Journal, 8(3), 196–206. https://doi.org/10.22521/EDUPIJ.2019.83.4

Belli, G., Marini, S., Mauro, M., Maietta Latessa, P., & Toselli, S. (2022). Effects of Eight-Week Circuit Training with Core Exercises on Performance in Adult Male Soccer Players. European Journal of Investigation in Health, Psychology and Education 2022, Vol. 12, Pages 1244-1256, 12(9), 1244–1256. https://doi.org/10.3390/EJIHPE12090086

Burhanuddin, S., Risal, A., & Jumareng, H. (2022a). Efforts To Improve Learning Outcomes Of Squat Style Long Jump Through Play Approach Using Teaching Aids At Elementary School In Indonesia. Journal of Positive School Psychology, 6(8), 4311–4323. Retrieved from https://www.journalppw.com/index.php/jpsp/article/view/10594

Burhanuddin, S., Risal, A., & Jumareng, H. (2022b). Efforts To Improve Learning Outcomes Of Squat Style Long Jump Through Play Approach Using Teaching Aids At Elementary School In Indonesia. Journal of Positive School Psychology , 6(8), 4311–4323. Retrieved from https://www.journalppw.com/index.php/jpsp/article/view/10594

Chen, C.-H., & Law, V. (2016). Scaffolding individual and collaborative game-based learning in learning performance and intrinsic motivation. Computers in Human Behavior, 55, 1201–1212. https://doi.org/10.1016/J.CHB.2015.03.010

Creswell, J. W. (2012). Educational Research: Planning, Conducting, and Evaluating Quantitative and Qualitative Research (4th ed.). Boston: Pearson.

Defliyanto, D., Asmawi, M., Pelana, R., & Yarmani, Y. (2020a). Development of Learning Model for Squat-style Long-jump Basic Technique Based on Biomechanics with a Game. PENDIPA Journal of Science Education, 4(1), 31–39. https://doi.org/10.33369/PENDIPA.4.1.31-39

Defliyanto, D., Asmawi, M., Pelana, R., & Yarmani, Y. (2020b). Development of Learning Model for Squat-style Long-jump Basic Technique Based on Biomechanics with a Game. PENDIPA Journal of Science Education, 4(1), 31–39. https://doi.org/10.33369/PENDIPA.4.1.31-39

Endrawan, I. bagus, & Sasmarianto, S. (2021). Utilizing Tire and Cardboard Jump Method to Improve Long Jump Style of Squatting Ability of IV Grade Students at SD Negeri 43 Palembang. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 10(1), 102–112. https://doi.org/10.33578/JPFKIP.V10I1.8121

Hermassi, S., Laudner, K., & Schwesig, R. (2020). The Effects of Circuit Strength Training on the Development of Physical Fitness and Performance-Related Variables in Handball Players. Journal of Human Kinetics, 71(1), 191. https://doi.org/10.2478/HUKIN-2019-0083

Hufron, A. (2022). Upaya Peningkatan Hasil Belajar Lompat Jauh Gaya Jongkok Melalui Penggunaan Alat Bantu Pada Siswa Kelas VA SDN 1 Selang. DIAJAR: Jurnal Pendidikan Dan Pembelajaran, 1(2), 136–141. https://doi.org/10.54259/DIAJAR.V1I2.576

Jospiah. (2017). PENINGKATAN PEMBELAJARAN LOMPAT JAUH MELALUI PENDEKATAN BERMAIN PADA SISWA KELAS V SD NEGERI 025 KOTO SENTAJO. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 6(2), 563–556. https://doi.org/10.33578/jpfkip.v6i2.5521

Kadir, S. S., Ramadan, G., Haryanto, A. I., Samin, G., Fataha, I., Gani, A. A., & Kadir, S. (2021). The Effect of Squat Training on Long Jump Ability. JUARA : Jurnal Olahraga, 6(1), 145–151. https://doi.org/10.33222/juara.v6i1.1242

Lanos, M. E. C. (2019). Pengaruh Latihan Lompat Kotak Kardus terhadap Hasil Lompat Jauh Gaya Jongkok Siswa Putra Kelas V SD Negeri 152 Palembang. Jurnal Olahraga, 5(2), 142–148. https://doi.org/10.37742/JO.V5I2.107

Nasution, A. F., Tarigan, F. N., & Tanjung, Y. T. (2022). Traditional Games in Improving Learning Outcomes of Squat Style Long Jump In Elementary School Students. Journal Physical Education, Health and Recreation, 7(1), 14–19. https://doi.org/10.24114/PJKR.V7I1.39046

Novita Sari, Z., Asmawi, M., Sofyan Hanif, A., & Dlis, F. (2019). Developing Game-Based Learning Model of Long Jump for Elementary School. ACTIVE: Journal of Physical Education, Sport, Health and Recreation, 8(3), 124–128. https://doi.org/10.15294/ACTIVE.V8I3.31534

Oboeuf, A., Hanneton, S., Buffet, J., Fantoni, C., & Labiadh, L. (2020). Influence of Traditional Sporting Games on the Development of Creative Skills in Team Sports. The Case of Football. Frontiers in Psychology, 11. https://doi.org/10.3389/fpsyg.2020.611803

Prasetyo, K. (2016). PENERAPAN PENDEKATAN BERMAIN UNTUK MENINGKATKAN HASIL BELAJAR LOMPAT JAUH GAYA JONGKOK PADA SISWA KELAS 5 SEKOLAH DASAR. Scholaria : Jurnal Pendidikan Dan Kebudayaan, 6(3), 196. https://doi.org/10.24246/J.SCHOLARIA.2016.V6.I3.P196-205

Purwatiningsih, P., Yuwono, C., Pramono, H., Pendidikan, J., Kesehatan, J., Rekreasi, D., & Keolahragaan, I. (2013). PENGEMBANGAN MODEL PERMAINAN LOMPAT KANGURU “LONGU” DALAM PEMBELAJARAN LOMPAT JAUH GAYA JONGKOK PADA SISWA KELAS V SEKOLAH DASAR. ACTIVE: Journal of Physical Education, Sport, Health and Recreation, 2(2). https://doi.org/10.15294/ACTIVE.V2I2.971

Sari, E. F. N. (2019). Locomotor basic movement skill instruments through games for elementary school. Journal of Physics: Conference Series, 1402(7). https://doi.org/10.1088/1742-6596/1402/7/077081

Setiawan, G., Syamsuramel, S., & Aryanti, S. (2021). The Basic Motion Learning Model of Small Game Based Throwing in Elementary School. Journal Physical Education Health and Recreation, 5(2), 95. https://doi.org/10.24114/PJKR.V5I2.24175

Siburian, S. N. R., & Mahmud, Y. S. (2022). Primary School Teacher’s Perception of Game-Based Learning in Online Learning: the Advantages and Challenges. IJECA (International Journal of Education and Curriculum Application), 5(2), 116–132. https://doi.org/10.31764/IJECA.V5I2.8694

Sobarna, A. (2020). Meningkatkan keterampilan lompat jauh gaya jongkok siswa SD memalui pembelajaran kids atletik. Premiere Educandum : Jurnal Pendidikan Dasar Dan Pembelajaran, 10(1), 72–80. https://doi.org/10.25273/PE.V10I1.6189

Sugiyono. (2018). Metode Penelitian Pendidikan. Bandung: Alfabeta.

Suharnoko, F., & Firmansyah, G. (2018). Pengembangan Model Pembelajaran Melompat Melalui Permainan Lompat Cermin untuk Siswa Sekolah Dasar. Jurnal SPORTIF : Jurnal Penelitian Pembelajaran, 4(2), 145. https://doi.org/10.29407/JS_UNPGRI.V4I2.12169

Suhdy, M., Sovensi, E., & Supriyadi, M. (2019). PERBANDINGAN METODE LATIHAN SIRKUIT DAN KONVENSIONAL TERHADAP PRESTASI LOMPAT JAUH SISWA SMAN SE-KOTA LUBUKLINGGAU. Jurnal Perspektif Pendidikan, 13(2), 129–138. https://doi.org/10.31540/JPP.V13I2.601

Sumantri, M. S. (2015). Learning Model of Fundamental Long Jump Movement Based On Game Approach. Indonesian Journal of Early Childhood Education Studies, 4(1), 35–41. https://doi.org/10.15294/IJECES.V4I1.9451

Syaflin, H. M., Nurdin, F., Widiastuti, Syafaruddin, Lanos, M. E. C., & Syaflin, S. L. (2021). Basic locomotor motion characteristic design using games model for elementary school student. International Journal of Human Movement and Sports Sciences, 9(3), 560–567. https://doi.org/10.13189/SAJ.2021.090323

Tiza, O., Suroto, & Indahwati, N. (2018). The Development of Long Jump Learning Strategy Through Game Activity to Fifth Grade Elementary School Student. Educational Research International, 7(2), 48–54. Retrieved from https://www.semanticscholar.org/paper/THE-DEVELOPMENT-OF-LONG-JUMP-LEARNING-STRATEGY-GAME-Tiza-Suroto/7ff9715041a2f766c30a08812eb2866a56760d45

Ucus, S. (2015). Elementary School Teachers’ Views on Game-based Learning as a Teaching Method. Procedia - Social and Behavioral Sciences, 186, 401–409. https://doi.org/10.1016/J.SBSPRO.2015.04.216

Wibowo, W., & Hartati. (2021). Long Jump Learning Model Using Play Approach. The 1st International Conference on Sport Sciences, Health and Tourism (ICSSHT 2019), 298–303. Atlantis Press. https://doi.org/10.2991/AHSR.K.210130.064

Widiastuti, W., & Hutumo, P. (2018). Meningkatkan keterampilan lompat jauh gaya jongkok melalui modifikasi alat bantu. GLADI JURNAL ILMU KEOLAHRAGAAN, 9(1), 56–67. https://doi.org/10.21009/GJIK.091.05

Winatha, K. R., & Setiawan, I. M. D. (2020). Pengaruh Game-Based Learning Terhadap Motivasi dan Prestasi Belajar. Scholaria: Jurnal Pendidikan Dan Kebudayaan, 10(3), 198–206. https://doi.org/10.24246/J.JS.2020.V10.I3.P198-206




DOI: https://doi.org/10.35445/alishlah.v15i2.3250

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Rukmini Rukmini, Hartati Hartati, Meirizal Usra

Al-Ishlah Jurnal Pendidikan Abstracted/Indexed by:

    

 


 

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.