Needs Analysis of Digital-Based History Learning Resources in Senior High School

Siti Swasti Eka D, Syarifuddin Syarifuddin, Santi Oktarina

Abstract


Contextualization of history learning can be done by utilizing the environment and phenomena, namely by using historical learning resources in the environment, one of which is a museum. However, the problem is that distance and time are not possible if the teacher takes the students to the museum location. An alternative solution for this learning period is the development of digital learning resources in the form of virtual museum tours for historical subjects. Before developing these learning resources, it is necessary to conduct an introduction to the main research on the development of historical learning resources. The purpose of this study was to determine the analysis of the needs and effectiveness of the Sriwijaya museum virtual tour as a digital history learning resource on learning outcomes in class X at a state senior high school in Palembang. The research method used is the mixed method with a qualitative approach and Classroom Action Research. The results of this study indicate that 71.8% of students are interested in simulating a visit to the Sriwijaya virtual museum via smartphones and that 100% of teachers need interactive learning resources and proven effectiveness in improving student learning outcomes to get an N-gain of 0.57 in the medium category.

Keywords


Virtual Tour of Sriwijay Museum; 3D Vista; Historical Learning Resources

Full Text:

PDF

References


Andarwati, M. (2019). Pembelajaran Sejarah Kontekstual, Kreatif, Dan Menyenangkan di Kelas Dengan "Power Director" untuk Generasi Z. Jurnal Pendidikan Sejarah Indonesia, 2(1), 64–81. https://doi.org/10.17977/um033v2i12019p064

Harianto, Negara, ABP, & Safriadi, N. (2018). Rancang bangun aplikasi virtual tour museum provinsi kalimantan barat untuk edukasi sejarah. Informatics UNTAN, 1–6.

Hartono, H., Indra Putri, RI, Inderawati, R., & Ariska, M. (2022). The strategy of Science Learning in Curriculum 2013 to Increase the Value of Science's Program for International Student Assessment (PISA). Jurnal Penelitian Pendidikan IPA, 8(1), 79–85. https://doi.org/10.29303/jppipa.v8i1.1185

Christa, M., & Roy, L. (2002). Digital Repatriation: Constructing a Culturally Responsive Virtual Museum Tour. Journal of Library and Information Science, 28(1), 14–18. https://doaj.org/article/8ca5c1243802447a8d6f860235be1870

Jung, T., Claudia, M., Lee, H., Chung, N., Jung, T., Claudia, M., Lee, H., & Chung, N. (2016). This is the authors ' final version published in Information and Communication Technologies in Tourism 2016 The original publication is available at : Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum Department of Food and. Information and Communication Technologies in Tourism 2016, 621–635. https://doi.org/10.1007/978-3-319-28231-2-45

Kersten, TP, Tschirschwitz, F., & Deggim, S. (2017). Development of a virtual museum including a 4D presentation of building history in virtual reality. International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, 42(2W3), 361–367. https://doi.org/10.5194/isprs-archives-XLII-2-W3-361-2017

Khoerniawan, RW, Agustini, K., & Putrama, IM (2018). Game Edukasi “Penjelajah” Berbasis Virtual Reality. KARMAPATI, 7(1).

Lee, H., Jung, TH, tom Dieck, MC, & Chung, N. (2020). Experiencing immersive virtual reality in museums. Information and Management, 57(5), 103229. https://doi.org/10.1016/j.im.2019.103229

Lingga Purwodani, D., Praherdhiono, H., & Lingga Purwodani Teknologi Pembelajaran, D. (2018). Prospek Pengembangan Lingkungan Belajar Digital untuk Generasi Z di Era Industri IV. Jurnal Pendidikan, 3(7), 930–934. http://journal.um.ac.id/index.php/jptpp/

Poesponegoro, MD, & Notosusanto, N. (2010). Sejarah Nasional Indonesia II (ke-4). Balai Pustaka.

Syarifuddin. (2014). Perancangan dan Implementasi E-Learning menggunakan Aplikasi Camtasia dan Flash untuk Meningkatkan Kualitas Pembelajaran Mata Kuliah Sejarah Pendidikan. Journal of Chemical Information and Modeling, 3(5), 1–58.

Syarifuddin, Syahrial, Z., & Suparman, A. (2017). Virtual Museum : A Learning Material of Indonesia National HistoryNo Title. International Journal of Multicultural and Multireligious Understanding, 4(6). https://doi.org/International Journal of Multicultural and Multireligious Understanding

Tashakkori, A., & Creswell, JW (2007). Editorial: The New Era of Mixed Methods. Journal of Mixed Methods Research, 1(1), 3–7. https://doi.org/10.1177/2345678906293042

Wibowo, TUSH, Maryuni, Y., Nurhasanah, A., & Willdianti, D. (2020). Utilization of Virtual Tour Museum (VTM) in History Learning During the COVID-19 Pandemic. Angewandte CheMie International Edition, 3(1).

Yunarto, O., Usman, N., & Raharjo, M. (2021). Pengembangan Bahan Ajar Berbasis Lintas Budaya Pada Subtema Globalisasi Dan Cinta Tanah Air Berbentuk Cerita Bergambar Di Kelas Vi Sd. Jurnal Inovasi Sekolah Dasar, 8(1), 33–39. https://doi.org/10.36706/jisd.v8i1.14361




DOI: https://doi.org/10.35445/alishlah.v15i1.2335

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Siti Swasti Eka D, Syarifuddin, Santi Oktarina

Al-Ishlah Jurnal Pendidikan Abstracted/Indexed by:

    

 


 

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.