Ultaco Game Development as a Media to Introduce Covid-19 Health Protocol in Early Childhood

M. Fadlillah, Rendy Setyowahyudi

Abstract


The most effective way to prevent the spread of Covid-19 is to comply with health protocols. However, this habit is still tricky for some Indonesians, including in early childhood. This study aimed to develop and test the Ultaco game's quality as a medium in introducing the Covid-19 health protocol to early childhood. The research and development (R&D) method was used in this study. In developing the Ultaco game, three steps carried out, including planning, design, and development. Product quality testing was carried out using three techniques: alpha test, beta test, and final evaluation. This study showed that the Ultaco game is a kind of snakes and ladders game that contains the Covid-19 health protocol, including wearing a mask, maintaining distance, staying at home, washing hands, covering sneezes, exercising diligently, and eating nutritiously. The trial results showed that the Ultaco game is of good quality and is suitable for use as a medium for introducing the Covid-19 health protocol to early childhood. This is based on the average score of the alpha test score of 4.48, the beta test score of 3.41, and the final evaluation score of 3.64. This study implies that children can become accustomed to complying with the Covid-19 health protocol with attractive, fun, and fun game media.

Keywords


ULTACO games, health protocol, Covid-19, early childhood

Full Text:

PDF

References


Ahmad, S. (2020). A Review of COVID-19 (Coronavirus Disease-2019) Diagnosis, Treatments and Prevention. Eurasian Journal of Medicine and Oncology. https://doi.org/10.14744/ejmo.2020.90853

Alotibi, S. F. (2020). Play based-learning in early childhood education: Teachers’ perception in head start and Montessori programs. Dissertation Abstracts International Section A: Humanities and Social Sciences.

Arfani, S., & Sulistia, A. (2019). Teaching speaking using a snake and ladder board game: A Teacher story. Research and Innovation in Language Learning. https://doi.org/10.33603/rill.v2i1.1642

Barry, Dana M.; Kanematsu, H. (2020). Teaching during the COVID-19 Pandemic. Erik. https://eric.ed.gov/?q=TEACHING+DURING+THE+COVID-19+PANDEMIC&id=ED606017

Borg, & G. (2007). An Introduction Education Research (8th ed). Pearson Education, Inc.

Britton, L. (1992). Montessori Play & Learn: A Parents’ Guide to Purposeful Play from Two to Six. Crown Publishers, Inc.

Cheung, S. K., & McBride, C. (2017). Effectiveness of Parent–Child Number Board Game Playing in Promoting Chinese Kindergarteners’ Numeracy Skills and Mathematics Interest. Early Education and Development. https://doi.org/10.1080/10409289.2016.1258932

Ciolan, L. E. (2013). Play to Learn, Learn to Play. Creating Better Opportunities for Learning in Early Childhood. Procedia - Social and Behavioral Sciences. https://doi.org/10.1016/j.sbspro.2013.04.096

Crawford, J. (2020). COVID-19: 20 Countries’ higher education intra-period digital pedagogy responses. Journal of Applied Teaching and Learning (JALT), 3(1), 1–20. https://doi.org/https://doi.org/10.37074/jalt.2020.3.1.7

DeWit, A., Shaw, R., & Djalante, R. (2020). An integrated approach to sustainable development, National Resilience, and COVID-19 responses: The case of Japan. In International Journal of Disaster Risk Reduction. https://doi.org/10.1016/j.ijdrr.2020.101808

Di Gennaro, F., Pizzol, D., Marotta, C., Antunes, M., Racalbuto, V., Veronese, N., & Smith, L. (2020). Coronavirus diseases (COVID-19) current status and future perspectives: A narrative review. In International Journal of Environmental Research and Public Health. https://doi.org/10.3390/ijerph17082690

Dinisari, M. C. (2020). WHO rilis pedoman baru protokol kesehatan penyebaran virus corona di udara. https://lifestyle.bisnis.com/ read/20200710/106/1264152/who-rilis-pedoman-baru-protokol-kesehatan-penyebaran-virus-corona-di-udara

Fu, L., Wang, B., Yuan, T., Chen, X., Ao, Y., Fitzpatrick, T., Li, P., Zhou, Y., Lin, Y. fan, Duan, Q., Luo, G., Fan, S., Lu, Y., Feng, A., Zhan, Y., Liang, B., Cai, W., Zhang, L., Du, X., … Zou, H. (2020). Clinical characteristics of coronavirus disease 2019 (COVID-19) in China: A systematic review and meta-analysis. Journal of Infection. https://doi.org/10.1016/j.jinf.2020.03.041

Golchai, B., Nazari, N., Hassani, F., Nasiri, E., nejad, R. G., & Jafari, Z. (2012). Snakes and Ladders: A New Method for Increasing of Medical Students Excitement. Procedia - Social and Behavioral Sciences. https://doi.org/10.1016/j.sbspro.2012.06.954

Gough, J. (2001). Dice and board games. Australian Primary Mathematics Classroom, 6(1), 14–17.

Hadisuyitno, Aswin, Tapriadi, and U. (2017). Penggunaan media permainan ular tangga pada pembelajaran PIPS untuk meningkatkan hasil belajar siswa pada materi pembagian wilayah waktu di Indonesia. Jurnal Pena Ilmiah. https://doi.org/10.17509/jpi.v2i1.12425

Hu, B., Guo, H., Zhou, P., & Shi, Z. L. (2020). Characteristics of SARS-CoV-2 and COVID-19. In Nature Reviews Microbiology. https://doi.org/10.1038/s41579-020-00459-7

Ibam, E., Adekunle, T., & Agbonifo, O. (2018). A Moral Education Learning System based on the Snakes and Ladders Game. EAI Endorsed Transactions on E-Learning. https://doi.org/10.4108/eai.25-9-2018.155641

Ichsan, I. Z., Rahmayanti, H., Purwanto, A., Sigit, D. V., Irwandani, I., Ali, A., Susilo, S., Kurniawan, E., & Rahman, M. M. (2020). COVID-19 Outbreak on Environment: Profile of Islamic University Students in HOTS-AEP-COVID-19 and PEB-COVID-19. Tadris: Jurnal Keguruan Dan Ilmu Tarbiyah. https://doi.org/10.24042/tadris.v5i1.6283

Ihsanuddin. (2020). Fakta Lengkap Kasus Pertama Virus Corona di Indonesia. Kompas.com

John W. Santrock. (2017). LIFE-SPAN Development (13th ed.). In McGraw-Hill.

Laufs, J., & Waseem, Z. (2020). Policing in pandemics: A systematic review and best practices for police response to COVID-19. International Journal of Disaster Risk Reduction. https://doi.org/10.1016/j.ijdrr.2020.101812

Mahanani, R. (2020). Perbedaan Virus Corona dan Covid-19 Beserta Kepanjangannya, Wajib Tahu. Kids.Grid.Id. https://kids.grid.id/read/472113686/perbedaan-virus-corona-dan-covid-19-beserta-kepanjangannya-wajib-tahu?page=all

Marks, L. (2016). Playing to Learn: an overview of the Montessori Approach with pre-school children with Autism Spectrum Condition. Support for Learning. https://doi.org/10.1111/1467-9604.12140

Marques de Miranda, D., da Silva Athanasio, B., Sena Oliveira, A. C., & Simoes-e-Silva, A. C. (2020). How is COVID-19 pandemic impacting mental health of children and adolescents? In International Journal of Disaster Risk Reduction. https://doi.org/10.1016/j.ijdrr.2020.101845

Mehmet, F., & Assist, C. (2020). SLOWMATION EXPERIENCES OF PRE-SERVICE TEACHERS VIA DISTANCE EDUCATION DURING THE COVID-19 PANDEMIC DISEASE. In International Online Journal of Primary Education.

Milteer, R. M., Ginsburg, K. R., Mulligan, D. A., Ameenuddin, N., Brown, A., Christakis, D. A., Cross, C., Falik, H. L., Hill, D. L., Hogan, M. J., Levine, A. E., O’Keeffe, G. S., Swanson, W. S., Siegel, B. S., Dobbins, M. I., Earls, M. F., Garner, A. S., McGuinn, L., Pascoe, J., & Wood, D. L. (2012). The importance of play in promoting healthy child development and maintaining strong parent-child bond: Focus on children in poverty. Pediatrics. https://doi.org/10.1542/peds.2011-2953

Muh Ibnu Sina, I. I. (2017). Model permainan ular tangga “s.m.s “(saya memang sholih) sebagai pengembangan intervensi kognitif-perilaku pada anak dengan kecenderungan perilaku menentang. Seminar Nasional Bahasa, Sastra, Dan Budaya, 1(1), 440–445. http://eproceedings.umpwr.ac.id/index.php/bahtera/article/view/34

Musa, A., Ariffin, N. A., & Hasan, A. (2016). Noun-it-Right Snake and Ladder Board Game : Learning about Nouns – An Enhancement Tool in the Teaching of Grammar. Creative Practices in Language Learning and Teaching (CPLT).

Noviana, D. (2010). Penggunaan permainan ular tangga untuk meningkatkan kemampuan kognitif anak dalam memahami konsep bilangan 1-10 di TK ABA 01 Batu oleh Dina Novarina. In Penelitian Tindakan Kelas.

Novianty, D. (2020). Begini Cara Virus Corona COVID-19 Menyerang Tubuh Manusia. Www.Suara.Com. https://www.suara.com/tekno/ 2020/03/12/091500/begini-cara-virus-corona-covid-19-menyerang-tubuh-manusia

Nugroho, A., Raharjo, T., & Wahyuningsih, D. (2013). Pengembangan media pembelajaran fisika menggunakan permainan ular tangga ditinjau dari motivasi belajar siswa kelas VIII mater gaya. Jurnal Pendidikan Fisika.

Nurhayati, I. (2012). Peran Permainan Tradisional Dalam Pembelajaran Anak Usia Dini. Journal Empowerment.

Nurmaningtyas, R., Hadisuyitno, J., Kaswari, S. R. T., & Riyadi, B. D. (2016). Penyuluhan Pesan Gizi Seimbang Dengan Media Permainan Ular Tangga Terhadap Pengetahuan Gizi Siswa Sekolah Dasar. Jurnal Ilmiah.

Rekysika, N. S., & Haryanto, H. (2019). Media pembelajaran ular tangga bilangan untuk meningkatkan kemampuan kognitif anak usia 5-6 tahun. Cakrawala Dini: Jurnal Pendidikan Anak Usia Dini. https://doi.org/10.17509/cd.v10i1.16000

Rifa, I. (2012). Koleksi Games Edukatif di Dalam dan Luar Sekolah. Flashbook.

Sapungan, G. M. (2014). Parental involvement in child’s education: Importance, barriers and benefits. Asian Journal of Management Sciences & Education, 3(2), 42–48.

She, J., Liu, L., & Liu, W. (2020). COVID-19 epidemic: Disease characteristics in children. In Journal of Medical Virology. https://doi.org/10.1002/jmv.25807

Shereen, M. A., Khan, S., Kazmi, A., Bashir, N., & Siddique, R. (2020). COVID-19 infection: Origin, transmission, and characteristics of human coronaviruses. In Journal of Advanced Research. https://doi.org/10.1016/j.jare.2020.03.005

Singhal, T. (2020). A Review of Coronavirus Disease-2019 (COVID-19). In Indian Journal of Pediatrics. https://doi.org/10.1007/s12098-020-03263-6

Sofyan, R., Sinar, T. S., Tarigan, B., & Zein, T. T. (2019). Using a snake and ladder game in teaching speaking to young learners. ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat. https://doi.org/10.32734/abdimastalenta.v3i2.4121

Sugiyono. (2011). Metode Penelitian Kuantitatif, kualitatif dan R & D. Bandung: Alfabeta. https://doi.org/10.1017/CBO9781107415324.004

Supriatna, E. (2011). Model Bermain Edukatif Dalam Pembelajaran Pendidikan Jasmani Anak Usia Prasekolah. Guru Membangun.

Syawaluddin, A., Afriani Rachman, S., & Khaerunnisa. (2020). Developing Snake Ladder Game Learning Media to Increase Students’ Interest and Learning Outcomes on Social Studies in Elementary School. Simulation and Gaming. https://doi.org/10.1177/1046878120921902

Tian, S., Hu, N., Lou, J., Chen, K., Kang, X., Xiang, Z., Chen, H., Wang, D., Liu, N., Liu, D., Chen, G., Zhang, Y., Li, D., Li, J., Lian, H., Niu, S., Zhang, L., & Zhang, J. (2020). Characteristics of COVID-19 infection in Beijing. Journal of Infection. https://doi.org/10.1016/j.jinf.2020.02.018

Toquero, C. M. (2020). Challenges and Opportunities for Higher Education amid the COVID-19 Pandemic: The Philippine Context. Pedagogical Research. https://doi.org/10.29333/pr/7947

Wijaya, C. (2020). Siapa saja yang paling rentan terkena dan sakit parah akibat virus corona? Www.Bbc.Com. https://www.bbc.com/indonesia/indonesia-51411440

Wulansari, M., & Azizah, N. (2018). The Effectivity of Snakes And Ladders Game Media to Improve English Vocabulary of Children. https://doi.org/10.2991/secret-18.2018.35

Wulanyani, M. (2014). Meningkatkan Pengetahuan Kesehatan melalui Permainan Ular Tangga. Meningkatkan Pengetahuan Kesehatan Melalui Permainan Ular Tangga. https://doi.org/10.22146/jpsi.6976

Zeece, P. D., & Graul, S. K. (1990). Learning to play: Playing to learn. Day Care & Early Education. https://doi.org/10.1007/BF01620033




DOI: https://doi.org/10.35445/alishlah.v13i1.532

Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 M. Fadlillah

Al-Ishlah Jurnal Pendidikan Abstracted/Indexed by:

    

 


 

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.